08.09.2019

Star Wars Galaxy At War Pdf

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The three which constitute the opening sequence: the expression 'A long time ago in a galaxy significantly, far aside.' , the Star Wars logo design and the starting text, from the beginning of.The opening crawl will be the signature bank device of every numbered film of the collection, an American franchise created.

  1. Star Wars Galaxy At War Pdf

It opens with the stationary blue text, 'A long time back in a galaxy much, far aside.' , adopted by the Celebrity Wars logo design and the get text, which details the and framework of the movie. The visuals are accompanied by the ', constructed by.This sequence has presented at the starting each of the primary Superstar Wars tale theatrical films produced. Although it provides maintained the same basic components, the opening crawl has significantly developed throughout the series.

Star wars galaxy at war pdf DOWNLOAD PDF booksebooks here: http:bit.lybags858.Galaxy at War is a hardcover supplement to the Star Wars Roleplaying Game Saga Edition Core.Galaxy at War is an expansion set for Wizards of the Coasts Star Wars. STAR WARS: THE FORCE AWAKENS Written By Lawrence Kasdan & J.J. Abrams and Michael Arndt No portion of this script may be performed, reproduced, or used by any means, or quoted or published in any medium without prior written consent. Based on characters created by George Lucas. Star Wars Galaxy. “Star Wars opening crawl in English” – Luke Skywalker has vanished. In his absence, the sinister FIRST ORDER has risen from the ashes of the Empire and will not rest until Skywalker, the last Jedi, has been destroyed. With the support of the REPUBLIC, General Leia Organa leads a brave RESISTANCE.

It is usually one of the nearly all immediately well known components of the business and has been regularly parodied.The opening crawl has been not utilized in the Superstar Wars 'Anthology' movies, and, although both films start with the starting text, 'A lengthy time ago in a galaxy much, far apart.' Additionally, the starting sequence of Solitary continues with a short backstory displayed in the same style as the opening text. Contents.Construction Each movie opens with the static blue text message, ' A long time back in a galaxy far, far away.' , followed by the Star Wars shrinking in front side of a industry of superstars, as if shifting away from the viewer. Initially the logo design's extremities are usually beyond the edge of the framework. While the logo is certainly retreating, the 'crawl' text begins, beginning with the film's episode amount and (with the exception of the unique launch of - ), and implemented by a thrée-paragraph prologue tó the film.

Star Wars, Jedi, Sith. Star Wars Galaxy. Star Wars – Tales of the Jedi – The Sith War (001-006) (1995-1996). The Sith War.

The text message scrolls up and away from the bottom of the display screen towards a over the best of the framework in a projection. Each edition of the starting crawl finishes with a fóur-dot, except fór which has a three-dot ellipsis. When the text has nearly achieved the disappearing point, it ends out, the surveillance camera down (or, in the case of Event II: Assault of the Imitations, up), and the film begins.Many words are in all-capital words to stress and anxiety their significance: ' in Celebrity Wars, ' in Return of the Jédi, ' in, ', ' ánd ' in, and ' ánd ' again in. Each series of the text spans the size of the display when it gets into from the bottom part. In the (4:3 for standard-definition television) variations of the movies, the complete ranges of text message are reduce off on the edges until they have scrolled further onto the screen. As a outcome, by the period the complete lines are visible, the text is much smaller and harder to learn.

In add-on, the audience also provides less period to study it.Origin. Dan Perri'h rejected Superstar Wars logotypeLucas has mentioned that the opening crawl has been motivated by the starting crawls used at the starting of each episode of the first and movie serials, which had been the motivation for Lucas to create very much of the Superstar Wars tale. The development of the opening crawl came about as component of a cooperation between Lucas and the seasoned film title developer. In 1976, Lucas invited Perri to, Lucasfilm's post-production procedure at, California.

Perri, who acquired previously proved helpful on and, suggested that they consider inspiration from the 1939 film, whose opening credits are shown altered by a sharp perspective and moving along a tówards a distant. Lucás was excited on the concept and Perri developed sketches and prototype mechanical artwork. One of the earliest iterations of the starting crawl is confirmed in attracted by the production musician, depicting the name “THE Superstar WARS” as á three-dimensional logo design.Perri also created a, consisting of block-capital words packed with celebrities and skewed towards a disappearing point to stick to the same perspective as the starting crawl.

Lucas eventually turned down Perri't logo credited to readability problems, turning instead to the graphic designer, an art movie director at the. Lucas experienced commissioned Grain to style a promotional products / services brochure that was to be distributed to cinema theatre proprietors. He directed Rice to produce a logo design that would intimidate the viewers, and he apparently inquired for the logo to appear 'very ' in design. Rice, motivated by historic German, produced a bold logotype making use of an defined, improved.

After some comments from Lucas, Rice chose to join the S and Testosterone levels of STAR and the L and H of WARS. Lucas's i9000 producer, found that Grain's logo design worked well in the opening name; the logo design was altered further to flatten the pointed ideas on the letter W before it had been placed into the final cut. While Perri't skewed logo design did not appear on-screen, it had been used broadly on pre-release printing advertising, and it highlighted conspicuously on marketing the release of Celebrity Wars on movie theater advertisements in 1977 (remarkably 's, thé by the ánd 's ).In a 2005 interview, George Lucas described how the last phrasing of the text for Star Wars emerged about. 'The crawl is such a tough point because you possess to be cautious that you're also not using too numerous phrases that people put on't understand. It't like a poem.

I showed the very very first get to a collection of buddies of mine in the 1970s. It went on for six paragraphs with four sentences each.

De Palma helped to modify the text into the type used in the movie. Production Based to, who proved helpful on the six movies, crawls on the movies were accomplished by filming bodily models placed out on the ground. The models were approximately 60 cm (2') broad and 1.80 michael (6') very long. The get effect has been accomplished by the surveillance camera moving longitudinally along the design. It had been hard and time-consuming to accomplish a soft scrolling effect. Furthermore, various versions in some other dialects (like as German born, German and Speaking spanish) were created by.With the development of, the crawIs for the wére attained much even more quickly.

The 2004 DVD special release versions of the primary trilogy were later updated with computer-génerated crawls.Lucasfilm leader mentioned that the 2016 spin-off film would 'more than likely' eschew particular traditional elements of the franchise, like the crawl, in an effort to distinguish it from the main film series. In fact, Rogue One retains 'A lengthy time back, in a galaxy considerably, far, aside.' , but then immediately slashes to the opening scene with no get.

At the finish of the starting scene, the name 'ROGUE ONE' recedes ágainst a star field, like the 'Celebrity WARS' title of the major series, then there is certainly a cut to the next scene.The 2nd spin-off movie does not feature a get, but will function an preliminary text proven sentence by word in the exact same font and colour as and instantly after 'A long time ago, in a galaxy considerably, far aside.' This places it halfway between Criminal One and the main saga. Event IV starting crawl The opening crawl in the very first Star Wars movie is extremely different from Lucas't original intention. The original text, utilized in the rough cut he showed to buddies and studio room professionals in February 1977, shows up in the. When initially launched in May 1977, the first film has been simply titled Superstar Wars, as forbadé Lucas to use a subtitle because it could be complicated, since there acquired become no various other Celebrity Wars films prior to 1977. In add-on, it had been not certain if the movie would be implemented with a follow up.

When The Empire Hits Back was released in 1980, the event number, 'Episode V', and subtitle 'THE EMPIRE Attacks Back again' made an appearance as the initial two ranges of the opening get. To match its follow up's crawl, the show amount 'Episode 4' and subtitle 'A NEW Wish' were added for the film's theatrical ré-release in Apr 1981. The primary version, without the subtitle, had been not launched again until the. Also, it should end up being noticed that the original version of Show 4's crawl does function a lowercase 'Ur' for 'Cool dude spaceships', mainly because, at the time, 'Rebel' (in its Superstar Wars significance), simply like 'Imperial', has been not regarded some sort of -like adjective as it is usually now.Referrals.

The Gladiator Class Star Destroyer might as well be called 'Demolisher', and frequently is, after the 10 point title granting it the ability to move and then shoot.Since Wave 1 it has held a strong place in the Imperial pantheon of strong ships, an impressive feat for a ship that is only 56 points for it's base cost. The Gladiator I-class Star Destroyer was the first sub-class of the Gladiator-class line of Star Destroyers used by the Galactic Empire after the Clone Wars and during the Galactic Civil War. It was succeeded by the Gladiator II-class Star Destroyer. Star destroyer legends. A Gladiator-class Star Destroyer moving through an asteroid field. The Gladiator-class was a small Star Destroyer that shared its keel design with the Broadside-class cruiser. A ventral protrusion on the hull appeared to cover the ship's main reactor, but was also the location of several cannons.

^ Celebrity Wars Show I: The Phantom Risk DVD commentary. Superstar Wars Show III: Revenge óf the Sith Dvd and blu-ray commentary.

Perkins, Will (16 December 2015). Artwork of the Name. From the first on 2 April 2016.

Gathered 8 June 2016. Taylor, Chris (2014). The Initial Reel'. Mind of Zeus. Retrieved 1 June 2016. From the initial on 28 September 2017.

Retrieved 28 September 2017. Pearlman, Cindy (May 15, 2005).

Chicago Sun-Times. ^ Celebrity Wars Episode IV: A New Hope DVD commentary.

Alexander, Julia (Nov 22, 2016). Retrieved Drive 13, 2018. Thomas, Roy (2007-06-01). Gathered Dec 5, 2012.

StarWars.com.External links. Public Star Wars site. Gathered 8 August 2016. Fallout new vegas delete saves.

Standard Superstar Wars web site. Gathered 8 August 2016.

The Superstar Wars galaxy consists of a bewildering variety of Varieties, each with its very own unique perspective and civilization. Although reign over the recognized galaxy, there are usually many smart alien species that cán be encountered whérever you travel.live among, throughout, and also on the worlds of territories. Many of the strange Species have théir own homeworld ánd colonies, but individuaIs can be fóund anywhere, thanks tó the prevalence óf Hyperspace travel. Thé guarantee of revenue and strength usually lure associates of all Species to the same areas, like spaceports and city cities.Sometimes it's simple to believe that all are usually outlaws or all are short-tempered, but the truth is usually that every associate of every Types is distinctive.

Depending on the era in which your strategy is arranged, nonhuman species have various benefits or disadvantages, as explained in each Varieties' individual page. Contents Choosing a SpeciesAfter you move your and before you create them on your, select your character's types. At the exact same period, you'll desire to choose your personality's, since species impacts how well the personality can perform in each. Once you've decided your character's types and, assign to particular. Alter the scores based to the species capability modifiers and carry on describing your character.You can play a character of any Types provided below, but certain Species perform better pursuing particular.Your personality's Species provides plenty of clues as to the sort of individual he or she will be, how he or she seems about figures of some other Species, and what motivatés him or hér. Keep in mind, nevertheless, that the Types descriptions just use to the bulk of people. In each Species, some individuals diverge from the norm, and your personality can be one of these.

Put on't allow a description hinder you from describing your character as you including.Types CharacteristicsYour character's Varieties decides some óf his or hér characteristics.Capability AdjustmentsFind your personality's Varieties on the furniture provided further beneath and utilize the adjustments that you find now there to your personality's capability ratings. If the adjustments raise it above 18 or lower it below 3, that's okay.For example, a gets a +2 Types reward on their score and a -2 fees on their and scores. Understanding this, the player puts their greatest score rolled (15) in and sees it enhance to 17.

They don't wish a or penalty for their character, therefore they put above-average scores (13 and 12) in. These fall to 11 and 10, for neither a reward nor a penalty.Recognized LanguagesMain Article:The primary language used throughout known space is certainly called Basic.

Most character types can speak Simple, and all figures realize it actually if they can't speak it. Nonhuman personas can also speak, go through, and create the language linked with their species; for example, speak, learn, and write Bothese simply because nicely as Fundamental.Figures with an bonus understand how to talk, read through, and write other languages as well.

Contents Core Rule Book - Errata and Formal Clarifications - Updated October 2008 Errata g. 38 - Bottom Assault BonusShould read through, “Base Strike Bonus: The character's bottom attack reward.

Apply this bonus to the character's assault progresses.” Bottom attack reward does not really use to damage proceeds. 38 - Jedi class skillsAdd Leap and Mechanics to the listing of skills on the Jedi Course Skills checklist, below Desk 3-2: The Jedi. 40 - Strength TalentShould study “You can spend a full-round actions to shift +2 actions up the problem monitor (find Conditions, web page 148)” p.

41 - Engine block TalentAdd the using sentences before the last word of the Mass skill: “You may use the Engine block skill to negate melee area attacks, such as those produced by the Whirlwind Strike task. If you succeed on the Use the Push check, you get half damage if the assault hits and no harm if the assault misses. You may invest a Power stage to make use of this talent to negate an strike against an adjacent personality.” p. 41 - Deflect TalentBefore the last sentence of the initial paragraph, include the right after phrase: “You may spend a Force Stage to make use of this skill to negate an assault against an adjacent character.” Replace the 2nd paragraph with the sticking with: “You can use this talent to deflect somé of the barragé of photos fired from a ranged tool fixed on autofire, or the Power Lightning Force strength. If you be successful on the Make use of the Pressure check out, you consider half damage if the attack strikes and no damage if the strike misses.” g. 44 - Prosperity TalentChange guide to “your respectable level” to “your class level” p. 46 - Idiot's Luck TalentChange benchmark to “luck bónus” to “competence bónus” p.

47 - Hyperdriven TalentRemove the term “scoundrel” before the expression “class level.” p. 51 - Soldier Defense BonusesShould study, 'At 1stestosterone levels level you obtain a +1 course reward to your Response Defense and a +2 class reward to your Fortitude Defense.' 52 - Amazing Hit TalentChange the phrase “if your assault roll” to “if your harm roll” p. 59 - Table 4-1: Trained Skills by ClassAdd Leap and Mechanics to the course abilities for the Jedi. 62 - Table 4-2: SkillsChange the - in the Jedi column to a C for the Leap and Technicians abilities. 62 - Acrobatics SkillIn the last sentence in your essay of the 2nd paragraph, change, “a DC 15 Reflex save” to “á DC 15 Acrobatics check” The first phrase of the second paragraph under the Get away Bonds header refers to “an attack activity.” This should end up being “a regular actions.” Under the Particular section, replace the last sentence in your essay with the adhering to: “If you are usually educated in Acrobatics, you obtain a +5 bonus to your Response Defense when battling defensively (find Fighting with each other Defensively, web page 152).

68 - Jump SkillAdd the right after before the final word under the 'Leap Down' make use of of the Jump skill: For every 10 factors by which you defeat the DC, you can subtract an extra 3 metres from the drop when identifying harm. 69-70 - Mechanics SkillFirst complete sentence in your essay of second paragraph should read through “On a result” rather of “One á result” Under thé Jury-Rig héader, substitute the 4th phrase with the pursuing: “A jury-rigged device or automobile gains +2 methods on the situation monitor and 1d8 strike points.” Under the Specific header, add the right after word: “Personas who are untrained in the Mechanics ability can still use the help another activity to assist on Technicians checks.” p. 73 - Stealth SkillChange the final sentence in your essay under the Conceal Product header to state, “Drawing a hidden item will be a standard actions.” g.

82 - Acrobatic Strike FeatReduce the reward provided by this task from +5 to a +2 proficiency bonus. 82 - Burst Open fire FeatChange the Prerequisites for the feat to: Proficient with large weaponry, proficient with tool. At the end of the Unique paragraph, include the using text: “If you do not possess a Strength of 13 or increased, enhance the charges on assaults to -10 when using this feat with non-vehicle weapons.” p. 85 - Power Exercising FeatUnder the Exclusive area, the feat should say, “Each time you consider this task, you add to your Power selection a quantity of new Force powers identical to 1 + your Intelligence modifier.” p. 88 - Rapid Photo FeatRemove the Strength requirement from the feat.

Include the adhering to word to the Specific area of the task: “If you do not have got a Strength of 13 or increased, boost the penalty to episodes to ¬-5 when using this task with non-vehicle weaponry.” p. 88 - Fast Strike FeatRemove the Dexterity requirement from the task. Add the adhering to sentence to the Specific section of the task: “If you do not have got a Dexterity óf 13 or higher, raise the charges to episodes to -5 when using this task with non-light weaponry.” g. 89 - Whirlwind Assault FeatIn the initial phrase under Advantage, transformation the word “opponent” to “target.” g.

93 - Using Pressure PointsSpending a Push Stage to return a strength to your Pressure suite is a response, not a fast actions. 96 - Using Force PowersChange the 2nd method under Regaining Force Forces to state the following “-If you roll a natural 20 on a Make use of the Drive check to initialize a Pressure strength, you restore all spent Force strengths at the finish of your switch.” p.

96 - Drive Power DescriptorsAdd the using access after thé Mind-Affecting páragraph: Telekinetic: A Push energy with the telekinetic descriptor uses telekinesis to achieve its ends. Many telekinetic forces interact with the globe psychologically in comparable ways, and are protected as a team by some abilities. If a focus on of a telekinetic Push power provides cover up, it gains a cover bonus to its relevant Defense rating or on its contrary check out to withstand the strength. If the focus on of a telekinetic Power power has concealment, you consider a charges on your Make use of the Power check out to initialize the strength unless you have got used the Sense Surroundings application of the Make use of the Force skill this change. Use the standard bonuses and fines for cover up and concealment supplied on webpages 156-157.

Add the telekinetic déscriptor to the following Force forces: Pressure Disarm, Pressure Grip, Power Slam, Force Thrust, Shift Object.g. 96 - Fight StrikeChange the DC 15 text message to: “Gain a +1 Power reward on your next attack move made before the end of your next turn and offer an additional 1d6 points of harm if the attack hits.” p. 97 - Force GripChange the Target text to 'One focus on within 6 squares and within range of sight.' Substitute the DC 15 text with the following: DC 15: If your Use the Drive check means or surpasses the target's Fortitude Defense, the focus on requires 2d6 points of harm and can just take a single swift actions on his following turn. In any other case, the focus on takes half harm and may behave normally, and you may not really sustain the energy. Targets bigger than Medium include a dimension changer to Fortitude Protection against this energy: Colossal +50, Gargantuan +20, Huge +10, Huge +5.Replace the 2nd sentence under Specific with the pursuing: “Maintaining the Force Grip strength will be a standard motion, and you must create a brand-new Use the Force check out each circular. If you suffer harm while maintaining a Pressure Grip, you must be successful on a Make use of the Force check (DC = 15 + harm used) to continue concentrating.”g.

97 - Force SlamAdd the pursuing phrase before the “This is definitely an region effect” word: “Targets larger than Medium include a size changer to Fortitude Protection against this strength: Colossal +50, Gargantuan +20, Huge +10, Big +5.” p. 98 - Force StunThe Make use of the Pressure check should be likened to the focus on's Fortitude Defense rather of May Defense. Add the pursuing phrase to the end of the Produce a Make use of the Pressure Check out paragraph: “Targets larger than Medium include a size changer to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Big +5.” p. 98 - Force ThrustIn the 2nd paragraph under Make a Use the Drive Check, modify the initial word to state, “The focus on adds its foundation attack reward and its size changer to its” g. 98 - Shift ObjectChange the Focus on text message to “One focus on within 12 squares and within range of view.” Replace the 2nd phrase under Special with the using: “Maintaining the Move Object strength is a standard action, and you must create a new Make use of the Drive verify each round.

If you suffer harm while keeping Move Object, you must be successful on a Make use of the Push check out (DC = 15 + damage taken) to continue concentrating. If you deal damage with the Move Object power, you stop to become capable to maintain it.” p. 100 - SurgeThe Surge power should end up being a free action, not really a instant action. Include the subsequent sentences under Unique: “Using the Surge strength matters as a working begin for determining a Leap DC. You may invest a Future Stage to gain an extra 4 squares of movement; when you perform so, you may also use any and all motion for the round as a component of a jump (no Leap check required).” g.

100 - Regimented Strike TalentChange the phrase “has a coné effect” to “hás an region effect” rather. 100 - Telekinetic Strength TalentChange the text of the very first sentence of the talent to say, “Whenever you move a organic 20 on your Use the Force check to trigger a strength with the teIekinetic descriptor, you máy choose to use that energy again immediately as a free motion.” g. 100 - Telekinetic Savant TalentChange the text of this talent to state: “Once per encounter as a fast activity, you may come back one Force power with the teIekinetic descriptor to yóur suite without investing a Pressure Point.” p. 102 - Force Stage RecoveryRemove the second paragraph. 113 - Spending Future PointsChange the 3rd bullet point to say, “Act out of switch (thus altering your place in the effort order) as soon as per encounter.” p. 120 - Weapon QualitiesThe entrance for Stun Harm should examine as comes after: “If the weapon provides a stun setting, it will be listed here. A tool set to stun does stun damage identical to its normal harm (see Stunning, web page 162, for more information).

Ranged weaponry established to stun have a optimum range of 6 squares unless mentioned in any other case.” p. 122-123 - Desk 8-3: Melee WeaponsAll damage posts in the “Stun” column of the desk should become changed with the word “Yes” except thé stun batón, which should say “Yes (2d6).” g. 126-127 - Table 8-4: Ranged WeaponsAll damage entries in the “Stun” column of the desk should be replaced with the phrase “Yes” except fór the stun grénade, which should state, “Yes (4d6).” The entries for the sporting blaster gun, the sporting blaster rifle, and the bowcaster should be provided a superscript óf 4, denoting precise weaponry. The listings for the hoId-out blaster, heavy blaster gun, blaster carbine, blaster cannon, heavy blaster gun, thermal detonator, world wide web, and grenade launcher should become provided a superscript óf 5, denoting incorrect weapons. Include the pursuing footnotes at the base of the table: 4 Accurate tool: This tool requires no penalty when shooting at goals at short variety. 5 Inaccurate weapon: This weapon cannot fireplace at focuses on at lengthy variety. 128 - Blaster Rifle, SportingIn the final paragraph, alter the quantity “50” to “100”.

152 - ChargeReplace the text message of the Cost action with the following: “As a regular activity you can proceed your rate (least 2 squares) in a straight collection and then create a melee attack at the end of your motion. You obtain a +2 proficiency bonus on your strike move and consider a -2 charges to your Reflex Protection until the begin of your next convert. You cannot charge through low objects or squares busy by enemies (allies do not impede your charge), and charging through Tough Terrain expenses twice simply because very much per rectangle as normal. You cannot tumble (as per the software of the Acrobatics ability) during your motion as a part of a charge. After you solve a cost assault you can take no further activities this change.” g. 154 - AimAdd the pursuing sentence in your essay to the second paragraph of the explanation of the Goal action: “Aiming provides no advantage when making an region assault.” p.

Star Wars Galaxy At War Pdf

155 - Region AttacksReplace the 1st phrase of the second paragraph with the right after: 'When you create an area attack, you create a individual attack roll; if your improved attack roll is identical to 10 or increased, compare the outcome to the Response Defense of every focus on in the region.' Add the pursuing word to the end of the second paragraph: “A organic 20 on an region attack move automatically strikes all goals within the affected region, but area attacks do not deal double harm on a important hit.” g. 157 - CoverAdd the pursuing word to the end of the description of Cover up: “A focus on with cover or enhanced cover will take no damage from region attacks if the strike roll is definitely less than the target's Reflex Defense. For a burst or splash weapon, determine cover relatives to the center of the weapon's region of effect. For an autofire tool, determine cover up comparative to the attacker.” p. 167 - Important HitsAdd the right after word to the end of this admittance: “When making use of a automobile weapon, you cannot utilize any effect that causes an automated natural 20 or automated critical hit (like as spending a Future Point or making use of the Jedi Get better at's serenity class feature), unless a guideline specifies that it can end up being used with vehicle weaponry.” g.

169 - Automobile Damage ThresholdReplace the final phrase in this section with the right after: “In inclusion, all the automobile's occupants take harm equal to one-half the amount that surpassed the automobile's damage tolerance.” p. 172 - Enhance Automobile SpeedAdd the using sentence to the finish of the entrance: “You may try to enhance vehicle rate once per round as a free actions when using the all-out movement actions.” g. 173 - CollisionsAdd the following word to the end of the very first paragraph: “Unless the vehicle provides no cover up to those ón-board, any damage worked to passengers and staff in a crash is reduced by an quantity similar to the automobile's harm threshold.” p. 186 - Droid Cost FactorAdd the adhering to sentence to the end of the area on Cost Element: “Droids that are usually Small size or smaller sized treat their cost aspect as becoming identical to 2/their cost aspect for the reasons of identifying accessory pounds.” p. 191 - Synchronized Open fire CircuitsChange the end of the final word to say, 'a droid with coordinated fireplace circuits funds a +5 bonus rather of a +2 bonus on the additional droid'beds check or move.' 198 - 3PO Collection Protocol DroidChange Cleverness score to 13 and Charm to 14. 199 - M1 Collection Fight DroidUnder Systems replace the remote processor chip with a remote receiver.

200 - T2 Series Super Battle DroidUnder Atk Options shift 'help another (+4)' to 'aid another (+5)'.